About me

Natdanai

Game Developer

I am a junior software and game developer with focus on C++ 20, C# and Unity. I enjoy building gameplay systems and exploring data-oriented design, especially ECS-style architectures that push performance and scalability.

 

My approach to development is grounded in curiosity and iteration. I like to understand not just what works, but why it works. Recently I've been experimenting with complie-time techiniques, custom entity systems, and ways to write cleaner, more maintainable game code.

 

I am currently seeking internship or junior developer opportunities where I can contribute and continue growing as a programmer.

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