Escort The Boss: Jaba, King of Orten

In progress of writing.

This post is about a small game I created in Unity, where you have to escort an NPC (the Boss) safely to their destination. Along the path, enemies with different behaviours-- such as patrolling, wandering, and guarding-- spawn, and you must strategize to avoid them. This post will primarily focus on AI and Behaviour Trees of this game.