Stella's Quest: Uncovering the Secrets of the Ancients

Details:

  • A 3D game inspired by The Legend of Zelda: Link's Awakening
  • Game project 4.
  • 8-week development (20 hours per week) with a wonderful team of 6 programmers, 3 level designers and 4 artists.
  • Game made with TGA's in-house engine (TGE) in C++ and using Unity as Editor
  • https://carrydev.itch.io/stellas-quest 

 

My contributions:

  • Player character controls and movements (using State Machine)
  • Attack & Abilities (Attack/Animations cancel, dash, digging etc)
  • Player Editor using Dear ImGui
  • Sweep Detection for collision (movements and dashes)
  • Sound System wrapper for FMOD and all in-game sound events
  • System to instancing of models for rendering