Stella's Quest: Uncovering the Secrets of the Ancients
Details:
- A 3D game inspired by The Legend of Zelda: Link's Awakening
- Game project 4.
- 8-week development (20 hours per week) with a wonderful team of 6 programmers, 3 level designers and 4 artists.
- Game made with TGA's in-house engine (TGE) in C++ and using Unity as Editor
- https://carrydev.itch.io/stellas-quest
My contributions:
- Player character controls and movements (using State Machine)
- Attack & Abilities (Attack/Animations cancel, dash, digging etc)
- Player Editor using Dear ImGui
- Sweep Detection for collision (movements and dashes)
- Sound System wrapper for FMOD and all in-game sound events
- System to instancing of models for rendering