Released Games
In this project, my main responsibilities is similar to Neanderthal, taking over development from previous developers, upgrading the project to a newer Unity version, and ensuring the game was buildable and playable across PC, iOS, and Android (Google Play Store). I also investigated and fixed reported bugs and issues based on customer feedback.
In this project, my main responsibilities is similar to Greenland, taking over development from previous developers, upgrading the project to a newer Unity version, and ensuring the game was buildable and playable across PC, iOS, and Android (Google Play Store). I also investigated and fixed reported bugs and issues based on customer feedback.
In this project, my main responsibilities include implementing an event-based audio system using Scriptable Objects, allowing audio events and triggers to be added or invoked easily without requiring code changes. I also implemented object pooling for audio and sound effects to improve performance and resource management.
In this project, my main responsibilities include implementing swipe and tap controls, as well as developing a tutorial system with an editor based visual workflow. The system is designed to allow tutorials and quests to be added, updated, or modified easily without requiring any code changes.


































